showing 27 games

name arrow_downwardpublisher(developer)yeartagsdescription
Aztec Tomb Revisited  Alligata1984 cassette currency interactivefiction inventory joystick keyboard mesoamerican-theme wordinput labelminimizeminimize
Blinky's Scary School  Zeppelin Games1990 castle chiroptera fish frog ghosts insects inventory lives mice platformer snails spectralprotagonist spiders labelimageminimize
Circle World The Guild Adventure Software1983 interactivefiction inventory keyboard thieves wordinput labelimageminimize
Deja Vu: A Nightmare Comes True Mindscape (Icom Simulations)1987 1940s amnesia city-chicago-il detectivemystery falselyaccused inventory investigatorprotagonist macventure mystery usa labelimageminimize
Eye of the Beholder ?2022 adnd automap axes beholders bludgeons bodyarmor bossbattles bows cartridge cephalopoids charactercreation classbased disguisedtriggers dnd doors download driders dualwielding dungeon dungeoncrawler dwarves elevators elves eob eviloverlord exploration fantasyworld femaleprotagonist fictionaluniverse forgottenrealms genderchoice giantinsects gridmove hazardouspowers heroprotagonist humans hunger insectoids inventory jewelry keyboard keys knives kobolds lockpicking magic magicweapons maleprotagonist medieval meleeweapons monsters mouse multiclassing oneeyedcreatures polearms prerenderedcinematics pressureplates resting serious sewers skeletons slings sorcery spellmemory subterranean swords throwanything thrownweapons titularobject unarmedfighting undead weefolk xp-deeds xp-kills zombies labelminimizeminimize
Knight Tyme  Mastertronic1988 inventory knights magicknight-series nofalldamage walking After releasing Gimbal the Wizard from a self inflicted White Out Spell in Spellbound, Magic Knight has been catapulted through time to the future. This is his story, so here it is in his own words:

"I landed heavily on the transporter pad of the USS Pisces and while I was bending out some of the dents in my armour I was approached by a strange metal creature. It spoke 'Hi, Magic Knight, I am KLINK. I have been expecting you. Take this'. He then gave me a cubic object which I later learned was a Datacube. As I held it I became aware of a strange power inside me. Klink spoke again 'The Datacube will give you the relevant date for 25th Century life and reduce your Culture Shock to nil. It will fade away as you absorb its knowledge'.

As the Datacube transferred its data to my brain cells I started to formulate my survival plan. I will have to locate the Tyme Guardians, if they still exist and obtain a Tyme machine from them. But my first priority has to be to make contact with the starships Transputer since it programmed Klink to give me the Datacube."***
[2]***I have some trouble with the correct release date of the C64 version of Knight Tyme. The original Spectrum version was from 1986 and nearly all sites list the C64 version as being from 1986 as well. But I have serious doubts about that because the game was reviewed by British C64 gaming magazine "Zzap! 64" in September 1988 issue and the reviewer said: "Spellbound was released way back in June 1986, so its successor has been a long time in arriving". And when they reviewed the "Knight Tyme" sequel "Stormbringer" in the July 1988 issue they said: "After his space escapades in Knight Tyme (a game never seen on the 64), Magic Knight has returned to his own...". So I guess the 1986 info is wrong and just based on the original Spectrum release date, so I chose 1988.
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Majik Mastertronic1988 inventory labelimageminimize
Pyjamarama Mikro-Gen1984 childprotagonist house inventory lives labelimageminimize
Spooks!  Mastertronic1985 ghosts inventory mansion labelimageminimize
Spy vs. Spy First Star Software1984 5.25disk alone comic inventory specialagentprotagonist spyvsspy timelimit titularcharacter trapping walking labelimageminimize
The Count  Commodore1985 1life cassette chiroptera circadiancycle commercial dark europe excretion garlic interactivefiction inventory keyboard lamp license-proprietary light lockpicking mirrors postalservice present romania smokes survivalhorror transylvania undead vampires wordinput labelimageminimize
The Curse of Sherwood Mastertronic1987 england forest inventory lives mystics robinhood score skeletons labelimageminimize
The Dallas Quest Datasoft;U.S. Gold (Datasoft)1984 ♫brahmslullaby 1980s 20thcentury aerodyne aeroplane aircraft-location airport arid bigcats birds cattle city-dallas-tx city-parker-tx city-plano-tx coconuts companion crazedanimals digging domesticcats earth fasttravel giantanimals giantrats giantrodents giantspiders helicopters hippo horses house interactivefiction inventory jaguars jewelry jungle ladders lamp langsnamericanenglishdialects langtexasdialects latemodernperiod longhorns magical magicrings map northamerica owls parrots peru plains playapeligro precisionrifles primates rats realworld river rodents rural shovels smokes snakes southamerica spiders testudines texas tombstones town tvseries usa walking watercraft-small weather wordinput Based on the series of TV miniserieses collectively know under the title, [i]Dallas[/i]. You play a private investigator hired by Sue Ellen. She wants to collect some oil fields of her own to get rich and leave J.R.
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The Oracle's Cave Dorcas Software1984 axes capacity-weight cave centaurs commercial dragons encounters-allies encounters-set healingitems inventory keyboard keys knights knives license-proprietary magicrings meleeweapons monsters mummies secrets swords timelimit labelimageminimize
The Ormus Saga CP Verlag1991 1220s 13thcentury 2ndmillennium adv-intermediary circadiancycle combatmode currency dragons dwarves elves exploration foundmaps healthregen-slow hirelings hunger hybridgame inventory joystick keyboard magic monsters orcs otherworld outdoors past protagonistnaming search snakes spiders taxes town trolls watercraft xp-kills Several aspects of this game are unusual. The defining characteristic is probably the fact that the player must simultaneously go questing as in an RPG while also engaging in warfare as in a strategy game.

An Ultima clone with added strategy elements. The protagonist leads resistance against a militant cult. Troops are hired which are not best utilized in the usual RPG battles with monsters (combat mode) which the player must engage in (through random monster encounters are relativity scarce). Troops do not gain experience or treasure when fighting the player's questing battles, neither does the player gain anything when the troops are used. Loss of troops without gain is the risk (each soldier costs the equivalent of about 25 gold nuggets, it takes hours of battles or questing to find a nugget). Troops should not be wasted fighting snakes. Troops instead are optimal to attack occupied towns to eliminate cult members in the strategy/warfare modes. 'Liberated' towns then pay taxes. In this exchange, the player must subsequently takes charge of defending these cities that are attacked by cult forces. The player's own troops do not defend, each town maintains it's own militia. Each town's garrisons can be upgraded at the player's expense. Failure to fend off an attack can result in an immediate game over; although this is unlikely. Better equipment is required, and current equipment can break, but most towns don't sell such equipment. So it is necessary to continuously explore and find many towns to liberate to discover which ones happen to have a better bit of equipment. Buying maps and speaking to NPCs are helpful for exploration, Acquisition of wealth for upgrading equipment is not an issue (because of taxes) as it is for most games of the RPG type. Money is mainly about the warfare. While the war is being waged the player must still engage in a personal quest and sub-quests to collect information and find artifacts to eliminate the evil overload and his mini-boss minions permanently. Much of this is not strictly required as most of the key baddies can be eliminated as part of a large scale attack (warfare mode). However, the questing solutions are more efficient and require many, many, many, fewer digital deaths. And, the game cannot be entirely won by warfare alone, some questing will be required. However, questing is also not without risk of digital blood of bystanders. It is possible to kill any NPC in the game, including NPCs essential to the plot. Since NPCs can be covert badguys, the player might end up killing innocents or hindering the war effort.[spoiler=show spoiler;hide spoiler]There are two towns that have healers capable of resurrecting NPCs.[/spoiler][spoiler=show second-level spoiler;hide spoiler]Several essential NPCs are already dead before the game begins[/spoiler][spoiler=show second-level spoiler;hide spoiler]Several artifacts that are required to win the game have already been acquired by badguys when the game begins(think: Ganon starts with Arrows of Light in a quiver on his back and the Master Sword in hand)[/spoiler][spoiler=show third-level spoiler;hide spoiler]The player can gain the ability to resurrect NPCs[/spoiler]

Running from a battle may end combat mode, but the enemy is still there in the overworld; the player could find themselves right back in the same battle if they don't manually escape. The overworld is presented graphically with an overhead view. But towns and dungeons are explored by selecting menu options. A joystick is required to play the game.
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The Ormus Saga III: The Final Chapter Mike Doran Software1994 2ndmillennium combatmode currency exploration hirelings hybridgame inventory magic monsters outdoors overworld past taxes town xp-kills labelminimizeminimize
The Queen's Footsteps author2020 1900s 20thcentury 2ndmillennium cardinalnavigation download earth interactivefiction inventory italy latemodernperiod past wordinput labelminimizeminimize
The Race Against Time  Codemasters1988 earth inventory timelimit labelimageminimize
The Rocky Horror Show CRL;Electric Dreams Software (CRL)1985 actionadventure claiming doors femaleprotagonist genderchoice inventory keys maleprotagonist mansion movie theatreplay timelimit walking Note, this game is based on the Broadway production and not the movie.***
[2]***
[4]***
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Tír Na Nòg  Gargoyle Games1985 afterlife celticmythology inventory limitedcapacity mythicallocation mythicfigure walking labelimageminimize
Ultima I: The First Age of Darkness Origin1986 5.25disk eviloverlord fromanotherworld illequipped inventory medieval meleeweapons monsters otherworld riding scummvm-wip shopping sorcery stealing swords timetravel town ultima ultimaageofdarkness wordinput MSRP: $39.95

As the story goes, the wizard Mondain was intent on world domination. Over 1,000 years ago, he created the gem of immortality and granted him invincibility. Mondain is evil. The gem of immortality is evil. These are indisputable facts because it says to in the playbook. However, you won't be seeing Mondain doing anything evil in the present world and time. The player controls a stranger from another world (Earth) come to the land Sosaria to save it and its people from Mondain. The fact that Mondain is immortal and invincibility makes this a difficult task. So the stranger will travel back in time to kill Mondain before he creates his gem.

A remake of the first game in the The Age of Darkness trilogy from the Ultima series of games. Origin rewrote the original Ultima in assembly language and updated the graphics. Some minor changes to place and people names were also made. The game did not have the "Age of Darkness" title, it was just plain "Ultima I". But a book was includes with the title "The First Age of Darkness".

In the box for this version was the 5.25" disk, The First Age of Darkness book, player reference card, four cardboard maps, and a cloth bag of coins, 1 gold, 3 silver, 1 copper (not the real minerals). This version was published by Origin themselves.
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Ultima IV: Quest of the Avatar Origin1985 ♫rulebritannia adv-deeds adv-intermediary adv-objects adv-static aerostat alcohol amoeboids axes beggars beholders bizarrecreatures blackpearls bludgeons bodyarmor bossbattles bows cannons captives capturedresources children chiroptera chosenone crossbows cyclopes dark-limited demonoids demons directionalforce directionalforce-wind dragons encounters-neutral encounters-popup encounters-seen europeanfae femaleprotagonist forest fromanotherworld garlic genderchoice ghosts giantinsects giantseahorses giantspiders gremlins group healingitems healingstations hiddenattributes horses hydrae inbuilttraps incendiarygrenades insects inventory karma knives lava liches lockpicking lutris magic magicweapons meleeweapons mimics monsters mystics neutralnpcs ocean orcs otherworld outlaws pirates polearms present rats refwizardofoz resting resuscitation riding river rodents ruins sailing sauroids scummvm-wip seaserpents shallowwater shopping shore skeletons slings snakes sorcery spectres staves subterranean swarmers swords teleporting thrownweapons tornados town traps treants tripeds trolls ultima ultimaageofenlightenment undead walking watercraft watercraft-medium wetland willowisps willowtrees windindicator wordinput xp-deeds xp-kills xp-literal xp-multi xp-objects
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[48]***Ultima IV is an RPG like none other before or since. There is no final boss to defeat and no princess (or artifact) to liberate. Rather, this game puts you on an almost spiritual journey to improve yourself in eight 'virtues' - Humility, Spirituality, Valor, Justice, Sacrifice, Honesty, and so on. Just about anything you can do in the game affects how you progress down this road: You must not steal, run from battles, or attack retreating enemies if you have any hope of winning the game. Once you have fully developed your eight virtues, you become the 'Avatar' - the embodiment of all that is good in Humanity - and the true nature of the quest is revealed. This unique RPG is definitely not for everybody, but it's still worth a try... especially for people who believe there can be nothing worthwhile in a video game.***Comes on two 5.25 inch disks, 4 sides, optionally supports 2 drives.
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Ultima V: Warriors of Destiny Origin1988 ♫rulebritannia blackpearls bows circadiancycle combatmode directionalforce-wind eviloverlord forest fromanotherworld garlic group inventory lawvsgood meleeweapons monsters otherworld riding shopping sorcery subterranean suppression swords town ultima ultimaageofenlightenment walking xp-kills
[1]***Comes on four 5.25 inch disks, 8 sides, optionally uses 2 drives.
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Uninvited Icom Simulations;Mindscape1987 inventory macventure mansion labelimageminimize
Windwalker Origin Systems1989 beggars circadiancycle combatmode death dialog-sentences hunger indoors interactivedialogs inventory karma martialarts meleeweapons outdoors staves swords thieves town unarmedfighting walking watercraft labelimageminimize
Xenomorph Pandora Software1990 5.25disk aliens civilianprotagonist femaleprotagonist grenades gridmove hunger inventory ladders maleprotagonist premadecharacters search solesurvivor Comes on 3 5¼" floppies. labelimageminimize
Zombi Ubi Soft1990 bodydragging controlswitch immortals inventory mall search separatedprotagonists undeadmenace zombieapocalypse zombies [b]The nightmare has just begun.[/b]

For mysterious reasons, dead people came back to life to feed themselves on the flesh of human being. The Earth is inhabited by millions of Zombies, who are spreading terror, and by gangs of hooligans, who are ready to do anything to survive.

Yet four people didn't lose hope and decided to run away for new horizons.

[b]When there is no room left in Hell... dead people come back to Earth.[/b]***
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[48]***There are quite big differences between the disk and tape version of the game. The disk version has nicer graphics (more colorful), music and more action icons.
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